Virtualization

=Virtualization=


 * Virtualization** can have two different meanings: one being a way for people to use a three-dimensional world for learning, professional uses and personal fun, another being the emulation of computer hardware. For example, installing Windows XP from within Mac OSX. With the other definition, virtual world platforms allow for the creation of virtual learning spaces that are accessible through the Internet and a computer within a multi-user virtual environment or [|MUVE]. Stan Trevana, the Director of Information Technology in the Modesto City School District writes that "virtualization is a way for people to interact in a virtual space, often with a range of communication tools from text chat to full spatial voice support. Users create a virtual character - an [|avatar] - to teleport themselves into these environments to interact with the world and other participants" ([|http://www.cetpa-k12.org/newsletter/).] Virtual reality worlds are becoming more and more popular with educators around the world.

Here is an explanation of virtual worlds and how you and your avatar might learn in a three-dimensional world.

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 * Second Life** is a virtualization environment which is becoming more and more popular across the world. It's an Internet game where virtual characters live the free life of doing whatever they want where ever they want. They can start businesses, make a family, go to concerts or design their own clothing line. This system is still in the process, but [|educators] are trying to find ways that this type of game can be used for educational purposes.

Here is a simple explanation of what Second Life is.

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Now, here is a more detailed explanation of how Second Life is used in education.

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Other virtual worlds being developed for the classroom include:

[|Whyville] [|The RiverCity Project], and [|Active Worlds]

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